Thursday, 27 September 2012
We've Moved!
Monday, 24 September 2012
Accessing Image Pixel Data in a C++/CX Windows Store App
As part of a Windows Store app I recently helped to develop, there was a requirement to perform imaging operations that manipulated the pixel values of the image. Rather than have an Image control display a BitmapImage, we displayed a WriteableBitmap instead, allowing us to manipulate an image at the pixel level. However, the task of doing this is not as straightforward as it first appeared. In particular, many of the posts concerning this on the forums were sub-optimal.
The pixel data in a WriteableBitmap is stored in the PixelBuffer property. However, this property is read-only. In managed languages, you can use the AsStream extension method to access the underlying buffer as a stream. However, to access the pixel data from a C++ app requires you to query the PixelBuffer for the IBufferByteAccess type, and then access its Buffer.
Originally we managed the lifetime of our COM variables manually, via calls to AddRef and Release. However, we then discovered the ComPtr class, which creates a smart pointer type that represents the interface specified by the template parameter. The advantage of using a ComPtr is that it automatically maintains a reference count for the underlying interface pointer and releases the interface when the reference count goes to zero, making calls to AddRef and Release redundant. The ComPtr class also provides the As method, which can be thought of as a shortcut for calling QueryInterface to retrieve a pointer to a supported interface on an object.
The free function that we developed to access pixel data is shown below. It retrieves the pixel data from the provided IBuffer object in the WriteableBitmap, and returns a pointer to it.
byte* GetPointerToPixelData(IBuffer^ buffer)
{
// Cast to Object^, then to its underlying IInspectable interface.
Object^ obj = buffer;
ComPtr<IInspectable> insp(reinterpret_cast<IInspectable*>(obj));
// Query the IBufferByteAccess interface.
ComPtr<IBufferByteAccess> bufferByteAccess;
ThrowIfFailed(insp.As(&bufferByteAccess));
// Retrieve the buffer data.
byte* pixels = nullptr;
ThrowIfFailed(bufferByteAccess->Buffer(&pixels));
return pixels;
}
The code converts an IBuffer object to its underlying COM interface, IBufferByteAccess. This is necessary because an IBuffer object only exposes two properties – Capacity and Length. However, an IBufferByteAccess is used to represent an IBuffer as an array of bytes, with the Buffer method returning the array of bytes.
The ThrowIfFailed function is used to convert a HRESULT failure code to a Windows Runtime exception.
inline void ThrowIfFailed(HRESULT hr)
{
if (FAILED(hr))
{
throw Exception::CreateException(hr);
}
}
To get the the pixel data from a WriteableBitmap you can invoke GetPointerToPixelData, and pass the PixelBuffer from the WriteableBitmap as a parameter (m_image is a WriteableBitmap).
byte *pPixels = GetPointerToPixelData(m_image->PixelBuffer);
In order to access and modify the pixel data you should iterate through it, performing your desired imaging operation. The code below iterates through the pixel data, changing every pixel value to 0 (black). Note that the pixel data is stored in BGRA format.
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
pPixels[(x + y * width) * 4] = 0; // B
pPixels[(x + y * width) * 4 + 1] = 0; // G
pPixels[(x + y * width) * 4 + 2] = 0; // R
pPixels[(x + y * width) * 4 + 3] = 0; // A
}
}
After the loops are executed, the modified pixel data will appear in the WriteableBitmap after it’s redrawn via a call to Invalidate. Alternatively, in some cases, you can use property change notification to redraw the WriteableBitmap.
Summary
The GetPointerToPixelData free function can be used to robustly and reliably get pixel data from a WriteableBitmap. The function uses the ComPtr class, which creates a smart pointer type that represents the interface specified by the template parameter. The advantage of using a ComPtr is that it automatically maintains a reference count for the underlying interface pointer and releases the interface when the reference count goes to zero.
Monday, 17 September 2012
The Repository Pattern in C++/CX
In a previous blog post I demonstrated how to implement the MVVM pattern in C++/CX, by way of a small sample app that allows the user to view the photos in their Pictures library. In this blog post I will extend the sample app so that access to the underlying data source, in this case the file system, is through a centralized data access layer. The main advantage of this approach is that a repository that accesses a data source, such as the file system, can easily be swapped out for a repository that access a different data source, such as the cloud.
The sample application can be downloaded here.
The Repository Pattern
The repository pattern separates the logic that retrieves and persists data from the business logic that acts upon that data. The repository is responsible for:
- Mediating between the data source and the business layers of the app.
- Querying the data source for data.
- Persisting changes to the data source.
This separation of business logic from the data source has benefits, including:
- Centralizing access to the underlying data source via a data access layer.
- Isolating the data access layer to support unit testing.
- Improving the code’s maintainability by separating business logic from data access logic.
For more information, see The Repository Pattern.
Implementing the Repository Pattern in C++/CX
The sample app implements the repository pattern by defining an abstract base class with pure virtual member functions, to provide a base class from which other repository classes must inherit. A pure virtual member function is a member function that is defined as virtual and is assigned to 0. Such an abstract base class can’t be used to instantiate objects and serves only to act as an interface. Therefore, if a subclass of this abstract class needs to be instantiated, it has to implement each of the virtual functions, which results in it supporting the interface defined by the abstract base class.
The Repository abstract base class defines a number of pure virtual member functions, which must be overridden by member functions with the same signatures in a derived class. The FileSystemRepository class derives from the Repository class, and overrides the pure virtual member functions to query the file system for photos. A shared instance of the FileSystemRepository class is then used by the view model classes to read photos from the file system. The following illustration shows this relationship:
Using this architecture also allows mock implementations of the repository to be created, to support unit testing. A mock implementation could be passed into the view model classes from unit tests, with the mock class simply returning mock photos rather than actual photos from the file system. For more information, see the Hilo project.
In the sample app, the ViewModelLocator class contains a member variable, m_repository, of type Repository, which is instantiated as a shared pointer of type FileSystemRepository in the class constructor. This instance is created as a shared pointer so that there’s only a single instance of the FileSystemRepository class in the app, which is then passed between the required classes.
ViewModelLocator::ViewModelLocator()
{
m_repository = std::make_shared<FileSystemRepository>();
}
The ViewModelLocator class has properties that retrieve a view model object for each page of the app.
PhotoViewModel^ ViewModelLocator::PhotoVM::get()
{
return ref new PhotoViewModel(m_repository);
}
The PhotoVM property creates a new instance of the PhotoViewModel class, and passes in the shared pointer instance of the FileSystemRepository class, to the PhotoViewModel constructor. The shared pointer instance of the FileSystemRepository class is then stored in the m_repository member variable of the PhotoViewModel class.
PhotoViewModel::PhotoViewModel(shared_ptr<Repository> repository) :
m_repository(repository)
{
}
The Image control in the PhotoView class binds to the Photo property of the PhotoViewModel class. In turn, the Photo property invokes the GetPhotoAsync member function to retrieve the photo for display.
task<FileInformation^> PhotoViewModel::GetPhotoAsync()
{
return m_repository->GetPhotoAsync(m_path);
}
GetPhotoAsync invokes GetPhotoAsync on the shared pointer instance of the FileSystemRepository class that is stored in the m_repository member variable.
The Repository abstract base class defines two pure virtual member functions, including GetPhotoAsync. The FileSystemRepository class inherits from the Repository class, and provides overridden implementations of the member functions. Here’s the code for the GetPhotoAsync member function.
task<FileInformation^> FileSystemRepository::GetPhotoAsync(String^ path)
{
auto fileQuery = CreateFileQuery(KnownFolders::PicturesLibrary, path, IndexerOption::UseIndexerWhenAvailable);
auto fif = ref new FileInformationFactory(fileQuery, ThumbnailMode::PicturesView);
return create_task(fif->GetFilesAsync(0, 1)).then([](IVectorView<FileInformation^>^ files)
{
FileInformation^ file = nullptr;
auto size = files->Size;
if (size > 0)
{
file = files->GetAt(0);
}
return file;
}, task_continuation_context::use_current());
}
The GetPhotoAsync member function calls an inline function, CreateFileQuery, to create a file query that will be used by an instance of the FileInformationFactory class to query the file system using Advanced Query Syntax. GetFilesAsync is then called on the FileInformationFactory instance, which returns an IVectorView collection of FileInformation objects, representing each file found in the file system that matches the query. However, in this case the IVectorView collection will only contain a maximum of one FileInformation object, as GetFilesAsync will only return one file that matches the query. The value-based continuation, which runs on the main thread, then gets the first file from the IVectorView collection, before returning it to the GetPhotoAsync member function in the PhotoViewModel class, which in turn returns it to the Photo property in that class, for display.
Summary
The repository pattern can be implemented in C++/CX by defining an abstract base class with pure virtual member functions. Subclasses of this class can then implement each of the virtual functions, which results in the subclass supporting the interface defined by the abstract base class. The main advantage of this approach is that a repository that accesses a data source, such as the file system, can easily be swapped out for a repository that access a different data source, such as the cloud.
Monday, 10 September 2012
MVVM in C++/CX
(cross-posted from the MSDN UK Team Blog)
Previously I’ve written about the power of C++/CX for developing Windows Store applications. C++ is the language for power and performance on WinRT, and the combination of C++11 and C++/CX makes C++/CX read a lot like C#, while giving you the benefits of native code. In addition, the ability to develop the UI using XAML enables the designer-developed workflow present in the .NET world.
The MVVM pattern lends itself naturally to XAML application platforms, including C++/CX. This is because it leverages some of the specific capabilities of XAML, such as data binding and commands. While managed code developers are well-versed in the MVVM pattern, C++ developers typically are not. Therefore, the purpose of this article is to demonstrate how to implement MVVM in C++/CX. However, before I get into the details of implementing MVVM in C++/CX, I’ll first provide a quick overview of MVVM.
The MVVM Pattern
The Model-View-ViewModel pattern can be used on all XAML platforms. Its intent is to provide a clean separation of concerns between the user interface controls and their logic. There are three core components in the MVVM pattern - the model, the view, and the view model:
- The view is responsible for defining the structure, layout, and appearance of what the user sees on the screen. Ideally, the view is defined purely with XAML, with a limited code-behind that does not contain business logic.
- The model in MVVM is an implementation of the application's domain model that includes a data model along with business and validation logic.
- The view model acts as an intermediary between the view and the model, and is responsible for handling the view logic. Typically, the view model interacts with the model by invoking methods in the model classes. The view model then provides data from the model in a form that the view can easily use.
The following illustration shows the relationships between the three components.
The main benefits that MVVM provides include a separation of concerns, enabling the developer-designer workflow, and increasing application testability. For more information about MVVM, see Developing a Windows Phone Application using the MVVM Pattern, Implementing the MVVM Pattern, and Advanced MVVM Scenarios.
Implementing MVVM in C++/CX
In order to demonstrate implementing MVVM in C++/CX I’ve written a small photo viewing sample app, which can be downloaded here. In the app, there are two pages. The first page presents a thumbnail gallery view of photos in the users Pictures library. Clicking on a thumbnail takes the user to the second page which displays the full image.
Each page in the app is implemented as a view, with each view having a corresponding view model class. Both view models share the same model class.
The app needs to connect its views to its view models, and it does this by using a view model locator. The ViewModelLocator class has properties that retrieve a view model object for each page of the app, which the view model object being assigned to the DataContext of the page that represents the view.
<local:PhotoViewerPage
x:Class="PhotoViewer.MainView"
...
DataContext="{Binding Source={StaticResource ViewModelLocator}, Path=MainVM}">
The ViewModelLocator static resource is declared in App.xaml. The MainVM property, in the ViewModelLocator class, simply returns an instance of the MainViewModel class.
MainViewModel^ ViewModelLocator::MainVM::get()
{
if (nullptr == m_mainViewModel)
{
m_mainViewModel = ref new MainViewModel();
}
return m_mainViewModel;
}
Controls in the view can then bind to objects in the view model.
<GridView ...
ItemsSource="{Binding Photos}"
... >
The code above shows a GridView control binding to the Photos property in the instance of the MainViewModel class.
For a view model to participate in data binding with the view, it must have the Windows::UI::Xaml::Data::Bindable attribute to ensure that the type is included in XAML’s generated file.
[Windows::UI::Xaml::Data::Bindable]
[Windows::Foundation::Metadata::WebHostHiddenAttribute]
public ref class MainViewModel sealed : public ViewModelBase
{
...
}
In addition, you need to include the header for your view model in the App.xaml.h header file, either indirectly or directly. This ensures that the types necessary to work with XAML are generated at compile time. In the sample app, all view model header files are included in the ViewModelLocator.h file, which is included in App.xaml.h.
View models that need to notify views that a property value has changed must raise the PropertyChanged event. To do this, view model classes need to implement the INotifyPropertyChanged interface. Visual Studio provides an implementation of the INotifyPropertyChanged interface in the BindableBase template class that you can use as a base class for any XAML data source. Therefore, view model classes can inherit the INotifyPropertyChanged implementation by deriving from the BindableBase class. In the sample app, the ViewModelBase class derives from the BindableBase class.
public ref class ViewModelBase : public Common::BindableBase
{
...
}
Whenever view models need to tell the UI that a bound property has changed, they call the OnPropertyChanged method that they inherited from the BindableBase class.
ImageSource^ PhotoViewModel::Photo::get()
{
if (nullptr == m_photo)
{
...
OnPropertyChanged("Photo");
...
}
return m_photo;
}
In addition, you can also use data binding for UI controls that cause the app to perform operations. If the control derives from ButtonBase, the control’s Command property can be databound to an ICommand property on the view model. When the control’s command is invoked, the code in the view model is executed. For more information, see the Hilo project.
Summary
C++/CX apps can use XAML for the UI, enabling C++/CX developers to use the MVVM pattern in an app to make the app easier to test, maintain, and evolve. The accompanying sample app enables a user to view a gallery of thumbnails of photos in their Pictures library, and view a selected image full size. The app follows the MVVM pattern of UI controls on the view binding to objects on the view model.
Monday, 23 July 2012
PowerPivot and Power View in Excel 2013
(cross-posted from The Blog at Graemesplace)
It’s just typical of my job that just a few short weeks after the publication of some Microsoft Official Curriculum courses that I’ve spent months working on, Microsoft should choose to make a preview of the next release of the software on which they are based available! As you may know, we recently published courses 10778A and 40009A, both of which make use of the PowerPivot and Power View features in Excel and SharePoint 2010; so it was with a certain amount of trepidation that I installed the preview of Office 2013 to get a first look at the enhancements that have been made.
The first, and most obvious, change is that the PowerPivot add-in for Excel no longer needs to be installed from a separate package. It’s built into Excel and only needs to be enabled, which you do by configuring the COM Add-ins in Excel’s options as shown here.
Note that there’s also a Power View add-in – more about that later!
After the PowerPivot add-in has been enabled, users will see the POWERPIVOT tab on the ribbon, as shown here.
With this ribbon, you can not only manage a PowerPivot tabular data model for the workbook as you can in Excel 2010, but you can also create calculated fields and KPIs without having to directly edit the model – making the process a little bit more intuitive for information workers.
Clicking Manage opens the PowerPivot window, which is similar to that of the previous release. There are a few enhancements of course, but anyone familiar with PowerPivot in Excel 2010 will find themselves in familiar territory. In this case, I’ve opened a PowerPivot workbook I created with Excel 2010 based on data in the AdventureWorksDW SQL Server sample database. The changes to this release meant that I was prompted to allow Excel to update the data model and re-save the workbook, so one thing to be aware of is that you can open (and update) Excel 2010 PowerPivot workbooks in Excel 2013, but after they’ve been updated you won’t be able to open them in Excel 2010. You can see the diagram view of my PowerPivot data model below – note that it includes a hierarchy in the Sales Territory table.
After you’ve created the data model in your workbook, you can use it as a source for PivotTables, just as you could in Excel 2010. There are however, one or two nice enhancements on a new ANALYZE tab of the ribbon that make it easier to do things like create slicers. Another new feature is the ability to create timeline filters that make it easier to analyse data based on chronological periods. To add a timeline, just click Insert Timeline and specify any of the time-based attributes that Excel identifies as having a suitable relationship in the model.
After you’ve inserted a timeline, you can use it to filter the data in the PivotTable as shown here.
Earlier, I mentioned that Excel 2013 includes a Power View add-in. This enables information workers to create Power View reports from the data model in the workbook (and external data sources). Previously, Power View was only available in SharePoint Server 2010, but in Office 2013 you can use it right there in an Excel workbook.
To create a Power View report from the data model in the workbook, just click Power View on the INSERT tab of the ribbon.
If necessary, you’ll be prompted to install Silverlight (which is required by the Power View add-in), and after doing so you’ll be able to create a Power View report from the data in your PowerPivot data model as shown here.
Note that you can include hierarchies in a Power View report, which wasn’t supported in the previous release. There are several other enhancements in this release, including support for new data visualizations (such as pie charts), and even visualization of geographical data on a Bing Maps map, as shown here.
This short article just highlights a few of the improvements to PowerPivot and Power View in Excel 2013. There are many more new features in Excel, as well as greater ability to share BI capabilities across the enterprise through enhancements in SharePoint 2013 and SQL Server 2012 SP1, which I look forward to exploring in more depth.
Monday, 9 July 2012
Developing Metro Apps using C++/CX
For most of the year I’ve been developing a Windows 8 Metro app, in C++/CX, with the Patterns and Practices team. As we near the release of the app I thought it would be useful to provide some background on C++/CX. Earlier in the year I wrote an article for the MSDN Flash UK newsletter, that demonstrates the ease of use of C++/CX for writing Windows 8 Metro applications through a sample application that enumerates the Windows 8 Pictures library, and displays thumbnails for each picture.
WinRT is the framework and library for building Windows 8 Metro applications. It can be used from C++, as well as JavaScript and .NET languages. It’s built on COM, and while working with COM has traditionally been difficult, WinRT has made the process very straight forward.
Developing a Windows 8 Metro application using C++ gives you the advantages of programming in both C++11 and C++/CX. C++11, formerly known as C++0x, is the name of the most recent iteration of the C++ programming language. It includes additions to the core language and also extends the C++ standard library. C++/CX (Component Extensions) is a set of extensions that makes it to easy to consume WinRT functionality from C++. It looks like C++/CLI but its native code, being COM under the covers rather than .NET. In addition, C++/CX hides all the COM, making programming WinRT straight forward.
For more information, see Developing Metro Apps using C++/CX, for C# developers.
How to: Build Testable Windows Phone Applications
An earlier post outlined the Building Testable Windows Phone Applications guidance I’d developed with Patterns and Practices. At the time of release of this guidance I wrote an article for the MSDN Flash UK newsletter, that demonstrates how to build a testable Windows Phone application that consumes accelerometer data.
The key to building testable Windows Phone applications is to abstract the classes in the Windows Phone SDK. An interface can be generated for the required class in the Windows Phone SDK that contains the desired functionality for your application. Adapters, which are wrapper classes that implement the generated interface, can also be generated. Adapter classes pass parameters and return values to and from the underlying Windows Phone SDK class. The adapter translates calls to its interface into calls to the original interface. Creating adapters enables you to write loosely coupled testable code.
For more information, see How to: Build Testable Windows Phone Applications.
Building Testable Windows Phone Applications
Last year I worked with Patterns and Practices to develop a number of pieces of guidance concerning Windows Phone development. One of the items was Building Testable Windows Phone Applications.
This guidance shows you how to build testable Windows Phone applications that:
- Consume location data
- Perform navigation
- Persist data to and from isolated storage
- Consume sensor data
- Use a chooser to take a photo
The guidance includes a series of accompanying sample applications. You can download these sample applications and run them on your own computer to see how they work, and to experiment and reuse the code. In addition, there is an accompanying NuGet package for the guidance. The Microsoft.Practices.Phone.Adapters.Source package contains interfaces, and adapter and facade implementations of the interfaces, which mirror functionality in several classes in the Windows Phone 7.1 SDK.
For more information, see Building Testable Windows Phone Applications.
Developing a Windows Phone Application using the MVVM Pattern
Last year I worked with Patterns and Practices to develop a number of pieces of guidance concerning Windows Phone development. One of the items was Developing a Windows Phone Application using the MVVM Pattern.
This guidance shows you the basics of MVVM and dependency injection through a sample application, PetrolTracker, that enables you to track the petrol consumption of three vehicles. The sample application is authored two different ways so that you can see the progression from a code-behind implementation, to a view model implementation whose dependencies are injected. Some of the topics that you will learn about include the following:
- Application Launching Events
- Saving and Restoring Page State
- The Motivation for MVVM
- The MVVM Pattern
- The Benefits of MVVM
- Connecting View Models to Views
- Dependency Injection
- Invoking Commands from a View
- Invoking Navigation from a View
- Displaying User Interface Notifications
- Abstracting the Windows Phone 7.1 SDK
- Unit Testing MVVM Applications
For more information, see Developing a Windows Phone Application using the MVVM Pattern.